Who Can Play?
Children who are:
Children who are:
- between the ages of 4-8 years old
- English speakers, but do not need English to be their first/native language
- without computer-related neurological problems, autism-spectrum disorders, intellectual disability, or sensory challenges (e.g. sight, hearing, smell and touch) that make it difficult to complete the app
Animal Coding
Animal coding is designed to measure processing speed. It is modeled after the WPPSI-IV Animal Coding subtest. Students use the key at the top as a guide. Each animal has a shape it likes best. When a new animal appears in the circle, the student must select the shape that the animal likes best. Students will get rewarded based on progress. |
Puzzle Pro
Puzzle Pro is designed to measure nonverbal IQ. It is modeled after the WPPSI-IV Matrix Reasoning subtest. Students will tap the square on the right that goes in the missing square in the central grid. Students will get rewarded based on progress. |
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Claw Challenge
Claw challenge is designed to measure the ability to synthesize sounds to form words. It is modeled after the CTOPP-2 Blending Words subtest Students will hear sounds and then put the sounds together to form a whole word. |
Pick 1 of 4
Pick 1 of 4 is designed to measure a student's ability to read pseudowords (decoding). It is modeled after the TOWRE-2 Phonemic Decoding Efficiency subtest. Students will hear a pseudoword and pick the word they heard. |