Who Can Play?
Children who are:
Children who are:
- between the ages of 3-8 years
- English speakers, but do not need English to be their first/native language
- APPRISE provides a comprehensive assessment of foundational skills listed below.
- It currently takes 45-90 minutes but will be much shorter in the near future.
- Rapid automatized naming
- Letter name knowledge
- Letter sound knowledge
- Blending sounds in words
- Reading words
- Decoding (nonsense word reading)
- Motor speed
- Nonverbal reasoning
- Visuospatial and auditory short term and working memory
- Processing speed
- Directed attention
- Set shifting
Bubble pop is designed to measure simple motor reaction time. Participants are instructed to press and hold the yellow button on Printout Bubble Pop with their index finger of their dominant hand. Then participants flip to Printout Bubble Pop and bubbles will run out of the machine. One of the bubbles contain a food item. Participants will release the yellow button and tap the food to feed the hungry monster as quickly as possible.
Feed the Frog
Feed The Frog is designed to measure reaction inhibition and priming. Participants are instructed to press and hold the yellow button and wait till food items drop down. Then a frog will appear on one side of the screen. Participants will tap the food item that is present on the frog side with the same finger as used for pressing the yellow button to feed the frog. The food will pull up after a delay and must be selected before this happens. Timing is adaptive.
Puzzle Pro is designed to measure nonverbal IQ. Participants will tap the square on the right that goes in the missing square in the central grid. The animal will provide happy or sad feedback.
Title Tap is designed to measure visuospatial and auditory working memory. Participants are instructed to press the yellow button to start the machine and observe the sequence of tiles as they light up. Then participants will press the tiles on the machine. The lights on the top of the machine indicate how many tiles need to be pressed. They will light up as each correct tile is pressed. The trial will end if an incorrect tile is pressed (machine flashes). The volume of this game should be audible and participants should pay attention to the tones. There are three tones, low, mid and high. Tones increase by row.